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Hello There, Guest!

out of character
1/1/2021 Staff
Happy 2021 to all! Big thank you for hanging out and being awesome for the first two-ish months of the site. It's been fun so far, looking forwards to a lot this year! If you haven't seen, after a delay, the last day of the advent can be claimed now (here). You have three choices for your last advent prize including a second chance at a creature pass. That's right we have creatures coming to Aesseldar now! Be sure to check the announcement for any rule clarifications if you're interested. Last big bit of news we do have our light layout "in the mist" ready to be used. There will still be tweaks and color changes coming in the next week or so by the fantastic dusk so don't be afraid if things look a little different.

12/15/2020 Staff
Congratulations to Zay for winning the pride raffle with Runar! Welcome our new pride, Adamo Autumna! Don't forget to keep posting in the advent to claim your awesome prizes, and within the next few days you'll see some additional posts cropping up in the ooc areas. We'd love some feedback on the site and will be adding an area for feedback and suggestions. We will also be adding a thread to post all your open threads. Another fantastic surprise is that Koafox (some of you may know her as Miranda from other sites) has said we are welcome to use their table switcher plugin. As soon as I get the files we will be integrating that into the site for everyone to enjoy!

12/7/2020 Staff
TWO news posts back to back my oh my stuff must be brewing! We wanted to let everyone know that the third pride slot has opened. Unlike the other slots we wanted to give everyone a chance to go for it as well, so we'll be raffling it! In order to enter the raffle please DM an admin or the Eoin account with your OOC and which character you'd like to enter the raffle with. The only requirement that has to be met is that the character must be 2 years of age or older (meaning that number of posts and feathers doesn't matter). So get your entries in, the more the merrier as we head into the new year! The other exciting news is that our neutral/lighter colored layout will be out by the end of the year, thanks to the lovely dusk!

12/5/2020 Staff
Thank you so much everyone for a fantastic first month opening. We wanted to thank you all and let you know that we've decided to extend the grand opening bonuses for one more week, so you can bring in your first three characters free through 12/11! In other news our first contests have started and we couldn't be more excited! You may participate in the following, if you haven't already partaken: Advent Calendar, Superlatives, Advertising Contest, OTMs, and the Writing Contests. We'll be releasing another update soon with some super fun surprises, but some of Eoin's events have drawn to an end and it appears some new boards may start popping up! Expect to see more of Eoin, as well as some adjustment to the event threads, for some of the future boards as well!

11/28/2020 Staff
As we bring another week to close we'd like to welcome everyone to participate in our first contest! The Advertising contest is up and provides some really great rewards, as well as participation rewards! Coming soon are the first set of OTMs and superlatives, a writing contest, a sneak peak at our more refined skills system, and a few other small updates. Happy weekend everyone!

11/19/2020 Staff
Thank you everyone for having joined us so far for our site opening and help us grow our community. We have had so many wonderful suggestions, and while we are processing some things and working on the skills, we wanted to let you all know that the OTMs and superlatives are coming! Keep an eye out soon for those. Also it appears that Eoin has been wandering around Aesseldar and may be up to no good... best get checking on his apperances for some good old fashion fun, and maybe even a sweet surprise!

11/4/2020 Staff
Welcome everyone to the grand opening of Aesseldar! We are excited to open our doors and build a community with all of you. As we being our journey together we would love you all to read through the grand opening thread, and remember that while we're transitioning into the start of this, we still have a few fantastic surprises coming. Our skill system is underway and we hope to have that out by the end of November, we would also love to have you all in the Discord with us and welcome any and all suggestions and feedback to help us improve the site! We have a number of things still to come, including a lighter colored layout, accessories in the shop, and would love to remind everyone that the top right series of three vertical dashes will open up the sidebar. In order to reference what IC month it is you will find the calendar link in the sidebar. Happy posting!

in character
12/15/2020 Eoin
With three new terrains open and a third pride staking a claim once more, our mischievous deity Eoin appears to be up to no good again. The quake that cracked open the mountain and closed it once more was felt around the lands, and three new terrains popped open. Tryphosa Shore now has an Atoll sub-board, and there is a Desert and a Rift board. Several more will be coming... but first Eoin will make an impression.

11/17/2020 Eoin
The rainforest trembles, as if fighting back against those who dare to occupy it. The lands of Aesseldar are still only half-tamed, unfettered and unwilling to give way to any aspiring King, any growing empire. And just as quick as King Barnabas came to lay claim to it did it begin to push back, forcing his fledgling pride out with an unforgiving downpour, and a bitter resentment of the creatures that dwell within. With one pride felled, it leaves the opportunity for another to rise from the ashes.

11/4/2020 Eoin
It happened on a hot, humid night. No one there to witness it. Somewhere, surely, it could be heard. The start of a crack. The sound vibrating from mountain top to valley dips. It was a long and dreadful noise. Somewhere in the mountains, somehow, one of the peaks had collapsed. An impassible tower of sharpened points- gone. Snow, with the hidden rocks from the destruction, slid down the slopes that were formed by ages. A wave of white forced outward to cover all below. At first it is still much too dangerous to traverse. But with time the new ground settles and with it comes- a pass. On the other side awaits a land untouched by the curious paws. The lands of Aesseldar have been revealved and somewhere down below three pridelands sit empty, awaiting for eager travelers to start staking their claims. Please refer to the grand opening announcement for information on how to claim a pride slot and fully customize it, since there are some grand opening bonuses or exceptions that are not referenced in the guidebook! We would also love to let everyone know that any official in-character news that gets posted in this "in-character" section of the layout is going to be considered common knowledge for any character in-game. Consider it like an in-character bulletin board! We will keep it updated with relevant and applicable information and hope it helps inspire your plots.

Spring Y11
With spring the clouds begin to disperse and the warmer weather begins and new life blooms. With new lands having been discovered there is a plethora of places for the lions to explore and yet somehow that mischievous site deity never seems to stop bringing the surprises, some of which include occasional inclement weathers. Temps varying between 45°-80°F (7°-27°C).

Fighting Guidelines

This page is here to help you understand the the fighting mechanics on the site, as well as what is expected or assumed when characters are actively fighting. Fighting in Aesseldar is not meant to be hard or only for the eloquent. All judges will be trained to look for specific things in posts, mainly realism, powerplaying, godmoding, attacks and damage taken. Below will be a very detailed guide on how to succeed without the need to write a novel. We offer several different types of judging system, but the majority of fights will be judged by rolling dice, which will be explained below.

1
Keep in mind that once posted, fighting posts are not to be touched. Editing fight posts is strictly prohibited and unless admin permission has been given will result in a default loss, regardless of the type of fight.

2
Everyone should know that the standard default time for all fights is 4 days. This means that each opponent has four days from the timestamp on the previous post (96 total hours) to post their response Fight posts do not need to adhere to the 100 word count minimum, and with it being a dice roll we expect most fights will go quickly, but do acknowledge that a lot of us have busy OOC lives and want to make sure everyone can have fun.

3
Once each lion has successfully posted their attack, it is the duty of the roleplayer to post their roll for damage in the discord, there are instructions in the discord channel. If you are unable to because you are not in the discord, fret not, the admin will do it for you and screenshot. This will not affect the fight default timer, that will continue to tick from the time that post is posted. Failure to post their attack for rolling in a timely manner will automatically subject the character to a 5HP penalty.

4
Every character has a health (HP) bar. When you enter in a battle whatever your HP bar is at at the time the fight is called against you is what you start with. Every time you are responding to someone's attack, make sure that you are logging your HP in your post whether at the beginning or at the end. This can be as simple as saying "Took 10 damage, has 90/100 HP left". This must be included in every single post so that we can track who wins the fight.

5
Characters whom are wishing to avoid a fight or run away from a fight may attempt to do so. In order to remain fair to all the players across the board, escapes will be determined by a dice roll system, with only two chances to escape total throughout a fight. If characters are blocked from escaping twice, by determination of dice roll, then they must either face their attacker and submit or fight back. If a character has not yet been engaged in battle but wishes to flee before anything begins, they will have a 50% chance of escaping. If an attack has already been wagered upon the character wishing to flee, then success drops to 40%. Escape attempts will have to be rolled in the discord for success (if not in the discord a player may request an admin complete the roll). Proof of the roll will be provided in each post. Be aware that if a character is successful at escaping, any fights that were for possession of something will automatically default possession of said item, lion, or pride to the lion that did not escape.

6
Prides go on a 30 day (one month) cooldown period from the date a challenge levied against it has ended. If a pride claim goes uncontested they are also subject to a 30 day cooldown timer to allow them to get established. Once 30 days have passed, any may challenge so long as they meet the requirements.

7
If there is any PP or GM in a dice rolled fight, please be sure to alert a staff member so they can take the appropriate deductions for the post as a penalty, we ask this because staff members cannot read every fight out there. We implemented the dice roll system to make sure that fights could move fairly and quicker than they would if we had to judge every fight manually.


Realism

The most important part of the fight is realism! Keep in mind the range of movement lions have, and the way that these movements affect the battle. Some common misconceptions are that lions can use their shoulders as 'battering' rams while in close face to face combat, which is physically impossible. For all intents and purposes we will use African lion anatomical diagrams to show you what we mean.

Reference one. In reference to this diagram it is crucial to see that when facing head on, a lion’s head is the first part any opponent will come against. Any attempt to ‘ram’ shoulders from head on, without an offset in position at an angle (or approaching the lion you’re attacking from a non-head-on angle) will result in both heads colliding. It is also really important to understand that because of the way in which lions are physically built, protecting each part of their bodies is impossible and they will find it very hard to protect their necks, shoulders, facts, etc, at all times of a battle. This is why we do not stress defenses, because in many cases they are unrealistic.

Reference two. Warning: This is a video with depiction of animal on animal violence, and blood, though the video is short and it is not gory, it is not intended for all audiences. This video should be your best reference for realistic areas where paws can reach, how the muscles are structured beneath the skin and the approximate proportions of the average lion. This should help you see the kind of flexibility you can get out of the neck and how to realistically respond to attacks that may come and from which angle or direction. Keep in mind that reach and flexibility are very important aspects of keeping posts realistic.

To keep things as realistic as possible you should remember that each body part is only allowed one movement per body part per round Attacks happen simultaneous to one another, and should be treated as such. The diagrams above should prove useful references and are what the judges will default to. With this knowledge, we hope that you can be as specific and as clear as possible in your posts when describing exact locations for damages and attacks and keep in mind that only seconds pass in between each round.


Godmoding

Godmoding references moving the other character or playing out any movement of the other character. You are only in control of your own character unless permission has been explicitly given by the other roleplayer. Do not ever assume that anything you do has succeeded or has had an impact on the other character without their acknowledgement whether by post or by explicit permission. If a character has ignored an attack that yours character has done in a previous post (without offering a counter attack and having it explicitly stated) you may assume that your attack landed. Characters are also not invulnerable to damage and you should be taking appropriate damages for attacks being levied against your characters. Either extreme is inappropriate (too much or too little damage).


Powerplaying

Powerplaying is the trickiest part of fighting to remember. You can't ever assume your attacks hit or say what kind of damage is done before the other player has had a chance to response. Because of this your attacks need to have attempts, which can be clarified with the words "attempts" "aiming to" "trying" and even for damage you may say "hoping it would do x". Whatever damage is caused is up to the other player, however taking adequate damage is an important part of battle. Players should always aim to take fair damage and be, you guessed it, realistic.


Defenses & Damage

Defenses are always assumed to the best of the ability of the lions depending on their positioning. These do not have to be stated in your posts due to this reasoning. If you state them that's fine, but remember to be realistic if you do state them. Sometimes it makes sense to ‘counterbalance’ or to adjust a position in order to achieve another result, but saying things such as ‘tucking your neck down and pushing your shoulders out’ are unrealistic and should not be referenced, referencing defenses inappropriately like this will be of potential detriment to your post. If you have any confusion about this, please see how exposed certain areas are, or how naturally protected they are, by referencing the diagrams above. Always keep in mind your positions as well, because certain positions will either naturally protect your character more, or leave them more vulnerable to attack in exposed areas.

Any lion that goes into a fight with previous damages should take these into consideration and act them out reasonably. Damages done to characters may have the healing time reduced only by threading with a character that is working on the appropriate skill tree, alternatively characters may have healing threads to restore their health bars. Please bear in mind that while you are not judged for the amount of damage your character doles out, you are penalized if you do not take appropriate damage. As the rounds of a battle wear on, remember that damages done to your character should affect their fatigue to remain realistic. During short 3 post spars this may not be notable, but during 5+ round matches fatigue is an important aspect of a fight.

Even though lions and lionesses may have varying sizes of manes, any amount of mane will not serve as defense mechanism. Hair around the neck or anywhere else will not do more than cushion a blow; it will not prevent an attack from landing or doing damage regardless of its size. Lion size will also not affect the outcome of the battle much and will only truly be considered if it is an incredibly small lion against a very large lion. Lion size will affect the realism of your posts and the sizes have appropriate handicaps already adjusted for them (see below). Make sure that you are consciously aware of how your lion needs to move and how far they need to reach or the strength behind their attacks, we have provided a size chart in the character creation section for reference. If you are fighting a dwaf lion against a large lion, it’s unrealistic to assume that they’re the same height and weight and should therefore not be treated equally. Judges will look to make sure that a lion’s size is being appropriately referenced in posts. Genders are considered of about equal strength and will not make a difference in the outcome of a fight.


Positioning

When you have a fight judged by the admins they will make sure that the posts were realistic and take into account the positioning of the lions.

Positioning is one of the most important parts of fighting! Realistically lions may 'rear up', fall on their backs, jump at one another, etc. These are not considered 'faults' and will be taken into judgement with the context. For example a lion on his or her back does not automatically lose a fight, it is up to the roleplayers to go from there and be as accurate and realistic as possible in these situations. Rearing up is also a common occurrence during real lion fights and creativity during fights is encouraged. Unique attacks within the realm of realism are a welcome change from the monotony of battling.

Positioning is one of the most important parts of fighting! Realistically lions may 'rear up', fall on their backs, jump at one another, etc. These are not considered 'faults' and will be taken into judgement with the context. For example a lion on his or her back does not automatically lose a fight, it is up to the roleplayers to go from there and be as accurate and realistic as possible in these situations. Rearing up is also a common occurrence during real lion fights and creativity during fights is encouraged. Unique attacks within the realm of realism are a welcome change from the monotony of battling.


Types of Fights

Spars
Spars may occur between lions to practice, for dominance, or simply out of boredom. Typically these will be 3 or 5 rounds, depending on what the players decide ahead of time, the default amount of posts is 3 unless both players indicate oocly that 5 is agreed upon. Spars will still deduct from your hit points, official fights will run the duration of their pre-determined rounds, or until one party drops below 20 HP, whichever comes first.

Challenges
Challenges are an umbrella term for anything to do with possession. Whether it is over a claim, a pride, a member, or over ranks. All challenges are 5 rounds, as a note all females are able to challenge for their own freedom or to counter a claim, so long as they are over 1 years of age. Fights will run the duration of 5 rounds, or until one party drops below 20 HP, whichever comes first.

Raids
These occurr when prides or groups of individuals come together to steal resources from one another. Typically they will take place on claimed territories in order to remove useful items for their own advantage, such as immediately after a pride hunt has occurred or in order to forcefully kidnap a lion. If the parties wish to use the judged match system, individual fights within the raids may be anywhere from 3, 5 or 7 posts depending on the applicable severity. Fights will run the duration of however many rounds are chosen, or until one party drops below 20 HP, whichever comes first.

Skirmishes & War
These will occurr when an all out battle takes place between two or more groups of lions. Skirmishes can take place during pride challenges, or just as an all out war in between various prides. Members of any group may be kidnapped or stolen forcefully during these battles. If the parties wish to use the judged match system, individual fights within the skirmishes may be anywhere from 3, 5 or 7 posts depending on the applicable severity. Fights will run the duration of however many rounds are chosen, or until one party drops below 20 HP, whichever comes first.

Maiming
During maim challenges one lion is seeking permanent disfigurement or disabilitation of their opponent. This can include ripping off limbs or extremities, permament scarring, sterilization, blindness, etc. Anything that will result in a permanent change to another character is considered a maim. Fights will run the duration of 7 rounds, or until one party drops below 10 HP, whichever comes first.

Death Matches
Each character in this situation risks losing their life and therefore the player would forfeit the ability to continue using this character. Though death matches are far and few between, they have a duration of 10 rounds unless a lion's HP bar drops to 0 before then.

Force Breeding
Due to the sensitive nature of force breeding we require any plots to have ooc consent from both players. Any force breeding plots are to be privately discussed and kept off of the discord server or site.


Handicaps

Lions with existing damage from a prior fight or disabilities and weaknesses will be taken into judging consideration as well. Minor wounds won't affect range of motion or attack impact, however if a lion had their limb lacerated and cut deeply then it would affect their ability to fight normally. Other instances include fully or partially blind lions, frail (emaciated) lions, or elderly lions which would be at a disadvantage during battles. This would not make them lose, but will decrease the chances of success if you do not act these out realistically.

Size will be factored in automatically through minor modifiers to dice rolls, and any other modifiers appropriately applicable from lions pursuing specialization will also be automatically applied.


Judging Systems

The site will utilize three separate systems for judging which the players may choose from in the applicable situation. This is to ensure fairness across the board and give the player multiple options so that they may feel comfortable when their characters are involved in these situations.

Rolls
Rolled matches will take place by default for every kind of fight across the site. By default everyone has an approximate 50% chance of winning, unless they upgrade their character using the specialization system or they have a weakness such as blindness or elderly status, though size does get factored into rolls the modifiers are minimal. Depending on who is victorious and what kind of fight it was, characters will have a health bar which will decrease by the appropriate amount of damage taken at the end of a fight, please see below for information on healing. Generally it is not much and will not take long to heal, unless it is a more important fight.

Traditional
Traditionally judged matches will be judged and critiqued so that every player may know where they stand and what they did right or wrong within their post. Each player has the ability to earn 5 points per round, at the end of the fight each player's points will be totaled and the player with the most points will win.

The 5 points in each post that can be earned will be based off of damage, godmoding, powerplaying, attacks and realism. Each category can win or lose you one point. Post legnth has nothing to do with the outcome of the fight. Fight posts can be short, they need to be clear, concise and make good use of attempts, as well as focus around realism.

The only fights that can be judged traditionally are maims, death matches, and pride fights if requested by the players. Every other fight on the site will be subject only to pre-determined outcome (see below) or dice rolls.

Natural selection
Natural selection matches will happen when both players agree to go however long their fight takes until one gives up or they reach a mutual agreement, and are pre-determined oocly. Admin will not oversee matches to ensure no PP or GM is taking place. These will happen organically without interference and will be up to both ooc players to determine and play out. Pre-determined (or oocly decided matches) will not contribute towards experience points, to maintain a level of fairness for everyone that wishes to participate in the skill system and to prevent abusing it.


Healing

In Character
In order to recover their hit points lions can roleplay out their active healing. In order to count towards healing, the post must make mentions of healing and how they are tending to their wounds. Every post in which a character is actively healing themselves, or receiving healing treatments from someone specialized, will count for 5% of their healthbar for each post. Every thread made towards healing can only receive a maximum of 50% health back, and must have a posted exit from the character receiving the benefit in order to be posted to updates. Don't fret if this seems a little low! Our skills will be out soon and healers will be here to save the day!

Shop Items
Oooohhh spoopy this is coming soon!