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Final Chance Weyr

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Home - History - Dragons - Whers

At the start of a long Interval, a virulent disease breaks out among dragonkin. While three of every four infected whers eventually recover, the disease is fatal for dragons and flits without exception. Highly contagious and able to be carried between dragonkin by humans too, quarantine is entirely ineffective. It soon becomes clear that dragons will imminently go extinct, and a radical plan is devised to avert this. Three gravid queens will go forward in time, laying their eggs in a time when, it is hoped, the disease will have died out.

Now the dragons have reached adulthood, and a third generation of new dragons is about to be laid. Tensions continue to rise: Fort Hold is not content with their five stolen dragons and Syrim Hold, home of pirates, seeks dragons for their own as well. The next generation of the original thirty who traversed space and time are starting to Rise, but with Threadfall looming only two turns away, will their collective efforts be enough?

Fort is now a playable location, with its own set of dragonriders, traditions, and color variants for some of the dragon ranks. Come join the exalted ranks of Fort Weyr, where tensions are on the rise. There will not be enough dragons for the coming battle against thread, and those in charge at Fort know it, and are trying to correct it. Their methods, however, are not being well received. The dragon revolution might just be beginning.

Features
* Follows the revival of the dragon population from scratch and the battle for dragonkin rights
* Constantly announced staff and player-made ranks and subspecies for dragonkin
* Flexible rank personalities for dragonkin
* Multiple bondable and non-bondable pets, with player creation available for more
* No sexuality-based impression
* Gendered impression only for golds and bronzes; nonbinary characters considered according to the player's preference
* Dragonkin candidate questionnaire allows players complete control over their character’s bond, from rank through to personality, subspecies, and mutations
* All female dragonkin able to clutch
* Player run hatchings
* A strong emphasis on wher handlers
* Playable wild/unbonded whers
* Two currently playable locations, with more to come